Underwater
When I played with spaceships as a child, I always dreamed of attachable modules that could expand the possibilities of space exploration.
So I thought to myself, "Now that I have the chance, wouldn't it be awesome to put all this into a video game?"
So I decided to include several exploration modules. I don't want to spoil them all, but I can tell you that the first one I'm working on is the aquatic one.
With this upgrade, which can be purchased at the space pirate shop, you can explore the depths of the sea world without taking damage and with complete freedom.
I spent a lot of time on the feel of this module for the player. The self-assembly of the components, the sense of weight the module provides, the resistance of the water, the lights that turn on when submerged, the engine that starts emitting bubbles instead of gas.
Lots of little details that make you think, "Wow, now I'm underwater!"
Sounds fun, don't you think? (At least it seems so to me ^^)
Gravity Resist
Pixelated delivery through space
| Status | In development |
| Author | Elder Leaf Studio |
| Genre | Action |
| Tags | Asteroids, Indie, Open World, Pixel Art, Retro, Singleplayer, Space, Zero Gravity |
| Languages | English |
More posts
- Mission 1, start!17 days ago

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